It is hard to feel invested or immersed in any of them. Even in the "campaign" it is just move the peg down the board style of tasks. Whether we're talking about popup missions or viceroy missions they're all just abstract fill a bucket style of tasks. The tasks are monotonous and lack any story or progression. The soul and character of this game is lost because of this and it feels very arcadey.Ĥ.
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You're not there, you're just an invisible hand. There is zero role playing, zero feeling like you're actually there helping your citizenry, zero leveling up your character and joining the town councils (that may have been Patrician). You don't have to be in cities to do much of anything anymore. There are no tricks here - you can see EVERY city that has been exposed on the map, all of their stock amounts and all of their prices even if you don't have a ship in the harbor.ģ. It has been simplified to the point of not needing any user interaction. Now you just buy a ship, ham fist the automatic button on every city in your trade route, and turn on the money faucet. Gone is any progression in trading skill where you had to slowly build up efficiencies and automation through captain skill.
#PORT ROYALE 3 PS3 REVIEW HOW TO#
The more complex game mechanics are built around city construction - how to optimize placement of production buildings with residential and bonus buildings to get high producing cities that attract workers and have low risk.Ģ. This version of Port Royale is a city builder. After playing many hours of the beta and loading up the campaign post-release to see how much had changed I've identified the big differences with this game.ġ. This game has been made into a much simpler arcade style game more the likes of Farmville than anything you might be familiar with in this franchise. It isn't even the sadly reduced Port Royale 3. This isn't the Port Royale 2 that you might remember. TLDR: Broken game, scaling is messed up, cashgrab developers. They didn't care about the suggestions people gave during the beta and they simply pushed whatever was easier for them.
#PORT ROYALE 3 PS3 REVIEW SERIES#
Overall, this seems like a quick port of a popular series that served as a money grab (considering the pricing for a game that isn't that complex). As an example I was asked for 22 MILLION gold for a simple letter of marque, WTF?Ĥ) Trade route settings are simple, basic and don't offer much customization (as an example you can't set a convoy to load+buy/load+sell/unload+sell/unload+buy for 1 of the goods in the same city (if I remember correctly we were able to do that in PR3 which is an ancient game). "Available" production is sometimes so badly positioned that you actually can't make proper businesses/enough of them (to be able to control a town via fame) without actually destroying the city's production.ģ) Scaling: The money required to attain trade licences, building licences, letters of marque is out of control.
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Automatic setting might make you minor profits, but the issue is that the AI isn't selling goods to towns properly (an example is you having ample supply of bricks on your ship, town having 0/4 bars and the convoy just keeps pushing forward w/o selling them).Ģ) Businesses: Your businesses produce so much goods that soon the town is swimming in them and you're not able to dump those resources in other cities (as tons of cities have the same resource and production). There are many issues, so I'll list the one I believe pose the biggest problems:ġ) Trading (convoys) is too badly configured. The biggest issue with the game is that instead of being an upgraded version of PR3 (at least), it's a huge downgrade.